We’re Not Dead (And That’s A Good Thing)

So I decided to go look at this musty old blog and see when the last time we updated was. I was surprised to find that it was actually less than a year. Not much, mind you, but still, less than a year.

Upon learning this, I decided to not let said year come and go. After updating the blog software and installing some anti-spam measures finally, I’ve gotten around to actually writing a post.

What have we been working on this past year? Lots of things, in various phases, but most recently, Dungeon Crawler. To give a quick rundown on this, Dungeon Crawler is pretty much what it sounds like. Head into a dungeon, kill a bunch of monsters, find as much treasure as you can, and probably die in the process. We’re still pretty early in development, but a few systems are in place.

I, personally, have been working a lot on the User Interface. I’ve got inventory management mostly worked out, spell-casting in place, a system for Auras, tooltips, and a few other random systems. It’s coming along nicely, and we should have some fun progress to show in the next few weeks. That is, of course, if we can tear ourselves away from development to update here.