Hey folks! This week there was a lot more story work, and a lot of time with business stuffs. We’ve got most of our kickstarter sorted, but we need to finish the demo and trailer before we post!
We do have a few things to show off, though!
First off, we started implementing a “Classic Mode”. What’s an old-school pc game without some old-school pc charm! Really really liking the way this is going.
More silly animations! Sorry for the low quality of the video, recording on my laptop.
We’ve also got a few new scenes to show off!
A View from the Bridge
We also made a deal with Akash Thakkar for some inevitably crazy awesome trailer music and a few more sound effects than are in there now
Thats all for now boys and girls!
Hmm, I think it’s about time to start writing weekly progress reports. Seems like a good play, yes? I’m going to knock out the past two weeks tonight, but then I’ll try to keep up on a weekly basis!
Last week was lots of story/setup things, and lots of research for our upcoming Kickstarter project.
We did put together an image with many of the current characters that are in the game, so have a look!
City Quest Characters
We’ve also been trying to work out what we wanted to do for cursors. Our low resolution made a lot of options look pretty bad. In the end we went back to our sources and came up with this!
Since there’s been a lot of writing, I figured I’d toss out a shot of our current word/character count. This is minus all the database’s xml tags, and is mostly story/interaction text.
Words Words Words!
We also gave a short talk this week at a local Unity meetup, and tossed out the slides for anyone who’s interested.
2D in Unity3D: The City Quest Solution!
That’ll be all for now, folks!