We just gave a short talk on our 2D solution for City Quest. It’s not too deep into it, but it does detail what sorts of systems we’re using!
Take a look, hopefully it’s useful/provides some interesting ideas !
We made another game! It created in 72 hours for the 25th Ludum Dare Game Jam. The team was me (Ryan), Jon, and our friends Nick and Akash. We ranked quite highly in all categories, and were voted #3 overall. It was pretty nifty.
Hey folks, just a heads up! Once we got a few extra eyes on the live version, a few minor bugs were discovered. When the same 2 eyes have been staring at it for months on end, you tend to get wrapped up in a certain way of thinking.
That being said, fixes are being submitted and Freefall Defender 1.1 is incoming!
-A bug where bombs stop spawning after a certain time period.
-High scores and Achievements are only reported on hitting the main menu or play again button after a game
-After the update these updates will occur at the end of a game automatically.
-Small fix with GameCenter not automatically logging in under certain circumstances.
Keep your eyes peeled. In the meantime, here’s another picture!!
Have you ever thought “Man, these Stone Monkey Studios guys are pretty awesome! I wish I could give them money, but they haven’t given me an easy way to do so! Those bastards.”?
Well now you can!! Well, you can if you have an iPod, iPhone, or iPad at least. (iPad support is not yet native, but it should be playable! probably coming in a future update)
For a suggested (read: mandatory) donation of $.99, you can rest easily knowing that you’ve done a good deed. Oh, and also, you get our amazing damn game, Freefall Defender! Just click the link below and check it out in the iTunes app store!
Ok, as we have had no luck getting any suggestions with the previous blog post, I thought I would give our readers a look at some of the names that are available in the App store:
The Plight In Darfur
Terabyte of Titty Fracking
Objects That Fall
If you have anything better, please comment on one of the “We Need a Name” posts. If you need an explanation of the game, there is one in the previous post . I could explain it again… but laziness has prevailed.
It’s been a long while since we last updated the blog, but we have been hard at work here. Since the last update, several other games have been prototyped, other games have been shelved for the time being (Pyro), and one game is nearing completion (the title currently codenamed “Juggle”).
As we prepare to release “Juggle,” we are in need of a name and could use a little help with brainstorming… which is where you come in!
Ok, an explanation of the game mechanics might be in order before choosing a name: the sky is filled with dropping objects (garbage from the tops of skyscrapers, kamikaze monkeys, etc.) and it is the player’s job to protect the pedestrians below from the debris. If the player can’t protect them… well, an explosion of guts and a goo pile is to be expected .
If you have any ideas (or need more of an explanation) post and let us know!
EDIT: The columns of the blog are currently cutting off the right side of the images, but I (Jon) am much too lazy to do anything about that right now. Instead, I will offer a link directly to the Picasa album .