This Week In City Quest – 4/5/13

Hey folks! This week there was a lot more story work, and a lot of time with business stuffs. We’ve got most of our kickstarter sorted, but we need to finish the demo and trailer before we post!

We do have a few things to show off, though!

First off, we started implementing a “Classic Mode”. What’s an old-school pc game without some old-school pc charm! Really really liking the way this is going.

More silly animations! Sorry for the low quality of the video, recording on my laptop.

We’ve also got a few new scenes to show off!

Flower Shop

A View from the Bridge

Grocery Store

Imgur Album

We also made a deal with Akash Thakkar for some inevitably crazy awesome trailer music and a few more sound effects than are in there now :)

Thats all for now boys and girls!
Thanks!

Last Week in City Quest

Hmm, I think it’s about time to start writing weekly progress reports. Seems like a good play, yes? I’m going to knock out the past two weeks tonight, but then I’ll try to keep up on a weekly basis!

Last week was lots of story/setup things, and lots of research for our upcoming Kickstarter project.

We did put together an image with many of the current characters that are in the game, so have a look!

City Quest Characters

We’ve also been trying to work out what we wanted to do for cursors. Our low resolution made a lot of options look pretty bad. In the end we went back to our sources and came up with this!

 

New Cursor

Since there’s been a lot of writing, I figured I’d toss out a shot of our current word/character count. This is minus all the database’s xml tags, and is mostly story/interaction text.

Words Words Words!

Imgur Album

We also gave a short talk this week at a local Unity meetup, and tossed out the slides for anyone who’s interested.

2D in Unity3D: The City Quest Solution!

That’ll be all for now, folks!

The Fall of Mister Wily

Hey there!

We made another game! It created in 72 hours for the 25th Ludum Dare Game Jam. The team was me (Ryan), Jon, and our friends Nick and Akash. We ranked quite highly in all categories, and were voted #3 overall. It was pretty nifty.

Now, go play the game!

OSX    Windows    Web (Kongregate)

Or you can look at some pretty pictures of it.

Episode 7 – The Re-Returnening

Well, it’s been a year since we last produced an episode. On the upside, our production quality has improved, and we have plenty to talk about!

This is a pretty development heavy episode, but it’s all good, because it means we’re working on things!

Bug fixes incoming

Hey folks, just a heads up! Once we got a few extra eyes on the live version, a few minor bugs were discovered. When the same 2 eyes have been staring at it for months on end, you tend to get wrapped up in a certain way of thinking.

That being said, fixes are being submitted and Freefall Defender 1.1 is incoming!

Fixes include:
-A bug where bombs stop spawning after a certain time period.
-High scores and Achievements are only reported on hitting the main menu or play again button after a game
-After the update these updates will occur at the end of a game automatically.
-Small fix with GameCenter not automatically logging in under certain circumstances.

Keep your eyes peeled. In the meantime, here’s another picture!!

 

Freefall Defender For Your Purchasing Pleasure

Have you ever thought “Man, these Stone Monkey Studios guys are pretty awesome! I wish I could give them money, but they haven’t given me an easy way to do so! Those bastards.”?

Well now you can!! Well, you can if you have an iPod, iPhone, or iPad at least. (iPad support is not yet native, but it should be playable! probably coming in a future update)

For a suggested (read: mandatory) donation of $.99,  you can rest easily knowing that you’ve done a good deed. Oh, and also, you get our amazing damn game, Freefall Defender! Just click the link below and check it out in the iTunes app store!

http://itunes.apple.com/us/app/freefall-defender/id407824146?mt=8

We (Still) Need A Name

Ok, as we have had no luck getting any suggestions with the previous blog post, I thought I would give our readers a look at some of the names that are available in the App store:

  • Juggles
  • Jargler
  • Herpderp
  • Herpderpdoo
  • The Plight In Darfur
  • Tacos
  • Horny Housewives
  • Freerfall Defender
  • Terabyte of Titty Fracking
  • Falling Objects
  • Objects That Fall

If you have anything better, please comment on one of the “We Need a Name” posts. If you need an explanation of the game, there is one in the previous post :P . I could explain it again… but laziness has prevailed.

We Need A Name!

It’s been a long while since we last updated the blog, but we have been hard at work here. Since the last update, several other games have been prototyped, other games have been shelved for the time being (Pyro), and one game is nearing completion (the title currently codenamed “Juggle”).

As we prepare to release “Juggle,” we are in need of a name and could use a little help with brainstorming… which is where you come in!

Ok, an explanation of the game mechanics might be in order before choosing a name: the sky is filled with dropping objects (garbage from the tops of skyscrapers, kamikaze monkeys, etc.) and it is the player’s job to protect the pedestrians below from the debris. If the player can’t protect them… well, an explosion of guts and a goo pile is to be expected :) .

If you have any ideas (or need more of an explanation) post and let us know!

EDIT: The columns of the blog are currently cutting off the right side of the images, but I (Jon) am much too lazy to do anything about that right now. Instead, I will offer a link directly to the Picasa album :) .

The Picasa Album:

Juggle

 

The title screen:

The Wasteland:

Wasteland

The House:

The House

The Jungle:

The Jungle