We just gave a short talk on our 2D solution for City Quest. It’s not too deep into it, but it does detail what sorts of systems we’re using!
Take a look, hopefully it’s useful/provides some interesting ideas !
Ladies and Gentlemen, Ryan here! I’ve finally made it to Redmond, and Stone Monkey Studios would like to announce a new project! Don’t worry, Pyro is still in the works, but devoted as we are, it’s nice to have something else to work on to keep us sane, and to keep projects fresh!
Without further ado, I present you City Quest!!
Miss the days where a death means you start over from the beginning? Especially when death was lurking around the corner, and the only way to know how to avoid it was by dying on a previous runthrough? Well we did too, except this time, we’re the ones dreaming up the cruel deaths and snarky comments after!
Keep your eye out for it, it shouldn’t be too lengthy of a production as we’re rocking it old school style!