Stone Monkey Studios Podcast #8 – The Live One

Hey there folks! On Saturday, May 18, we recorded a live podcast on Ustream, it was pretty neato.

In case you missed it, we’ve got a few places you can watch or listen to it below. Sorry about the quality, this was our first time recording live and we’ve come to discover that recording on ustream is a little… um… awful.

Catch the video below or on Youtube.
Catch the audio below or on iTunes in a day or two (once itunes refreshes the feed).



This Week In City Quest – 4/5/13

Hey folks! This week there was a lot more story work, and a lot of time with business stuffs. We’ve got most of our kickstarter sorted, but we need to finish the demo and trailer before we post!

We do have a few things to show off, though!

First off, we started implementing a “Classic Mode”. What’s an old-school pc game without some old-school pc charm! Really really liking the way this is going.

More silly animations! Sorry for the low quality of the video, recording on my laptop.

We’ve also got a few new scenes to show off!

Flower Shop

A View from the Bridge

Grocery Store

Imgur Album

We also made a deal with Akash Thakkar for some inevitably crazy awesome trailer music and a few more sound effects than are in there now :)

Thats all for now boys and girls!

Last Week in City Quest

Hmm, I think it’s about time to start writing weekly progress reports. Seems like a good play, yes? I’m going to knock out the past two weeks tonight, but then I’ll try to keep up on a weekly basis!

Last week was lots of story/setup things, and lots of research for our upcoming Kickstarter project.

We did put together an image with many of the current characters that are in the game, so have a look!

City Quest Characters

We’ve also been trying to work out what we wanted to do for cursors. Our low resolution made a lot of options look pretty bad. In the end we went back to our sources and came up with this!


New Cursor

Since there’s been a lot of writing, I figured I’d toss out a shot of our current word/character count. This is minus all the database’s xml tags, and is mostly story/interaction text.

Words Words Words!

Imgur Album

We also gave a short talk this week at a local Unity meetup, and tossed out the slides for anyone who’s interested.

2D in Unity3D: The City Quest Solution!

That’ll be all for now, folks!

The Fall of Mister Wily

Hey there!

We made another game! It created in 72 hours for the 25th Ludum Dare Game Jam. The team was me (Ryan), Jon, and our friends Nick and Akash. We ranked quite highly in all categories, and were voted #3 overall. It was pretty nifty.

Now, go play the game!

OSX    Windows    Web (Kongregate)

Or you can look at some pretty pictures of it.


Hey folks, Ryan here!
I thought I’d give you all a bit of an update on how things are coming and what we’ve been up to, since it’s been a bit since we last posted.

We’ve been working feverishly on Dungeon Crawler trying to get something interesting to your eager eyes. Many of the systems are nearing a playable state, they just need to coalesce!

Personally, I’ve most recently been working on monster AI. We’re using a splendid package by Angry Ant called Behave. It’s a nifty behavior tree plugin to make complex AI decision-making easy to use.

I was able to get a pretty decent general mob AI worked out in a matter of nights (of course, since I work fulltime, it was only a few hours each evening). There are certainly bugs in logic and code to work out, but I think it’ll prove to be quite interesting.

On another note, who’s Excited for the Oculus Rift? I know I am.

Episode 7 – The Re-Returnening

Well, it’s been a year since we last produced an episode. On the upside, our production quality has improved, and we have plenty to talk about!

This is a pretty development heavy episode, but it’s all good, because it means we’re working on things!

We’re Not Dead (And That’s A Good Thing)

So I decided to go look at this musty old blog and see when the last time we updated was. I was surprised to find that it was actually less than a year. Not much, mind you, but still, less than a year.

Upon learning this, I decided to not let said year come and go. After updating the blog software and installing some anti-spam measures finally, I’ve gotten around to actually writing a post.

What have we been working on this past year? Lots of things, in various phases, but most recently, Dungeon Crawler. To give a quick rundown on this, Dungeon Crawler is pretty much what it sounds like. Head into a dungeon, kill a bunch of monsters, find as much treasure as you can, and probably die in the process. We’re still pretty early in development, but a few systems are in place.

I, personally, have been working a lot on the User Interface. I’ve got inventory management mostly worked out, spell-casting in place, a system for Auras, tooltips, and a few other random systems. It’s coming along nicely, and we should have some fun progress to show in the next few weeks. That is, of course, if we can tear ourselves away from development to update here.