This Week In City Quest – 4/5/13

Hey folks! This week there was a lot more story work, and a lot of time with business stuffs. We’ve got most of our kickstarter sorted, but we need to finish the demo and trailer before we post!

We do have a few things to show off, though!

First off, we started implementing a “Classic Mode”. What’s an old-school pc game without some old-school pc charm! Really really liking the way this is going.

More silly animations! Sorry for the low quality of the video, recording on my laptop.

We’ve also got a few new scenes to show off!

Flower Shop

A View from the Bridge

Grocery Store

Imgur Album

We also made a deal with Akash Thakkar for some inevitably crazy awesome trailer music and a few more sound effects than are in there now :)

Thats all for now boys and girls!
Thanks!

Last Week in City Quest

Hmm, I think it’s about time to start writing weekly progress reports. Seems like a good play, yes? I’m going to knock out the past two weeks tonight, but then I’ll try to keep up on a weekly basis!

Last week was lots of story/setup things, and lots of research for our upcoming Kickstarter project.

We did put together an image with many of the current characters that are in the game, so have a look!

City Quest Characters

We’ve also been trying to work out what we wanted to do for cursors. Our low resolution made a lot of options look pretty bad. In the end we went back to our sources and came up with this!

 

New Cursor

Since there’s been a lot of writing, I figured I’d toss out a shot of our current word/character count. This is minus all the database’s xml tags, and is mostly story/interaction text.

Words Words Words!

Imgur Album

We also gave a short talk this week at a local Unity meetup, and tossed out the slides for anyone who’s interested.

2D in Unity3D: The City Quest Solution!

That’ll be all for now, folks!