Misbehaving

Hey folks, Ryan here!
I thought I’d give you all a bit of an update on how things are coming and what we’ve been up to, since it’s been a bit since we last posted.

We’ve been working feverishly on Dungeon Crawler trying to get something interesting to your eager eyes. Many of the systems are nearing a playable state, they just need to coalesce!

Personally, I’ve most recently been working on monster AI. We’re using a splendid package by Angry Ant called Behave. It’s a nifty behavior tree plugin to make complex AI decision-making easy to use.

I was able to get a pretty decent general mob AI worked out in a matter of nights (of course, since I work fulltime, it was only a few hours each evening). There are certainly bugs in logic and code to work out, but I think it’ll prove to be quite interesting.

On another note, who’s Excited for the Oculus Rift? I know I am.