Stone Monkey Studios Podcast #8 – The Live One

Hey there folks! On Saturday, May 18, we recorded a live podcast on Ustream, it was pretty neato.

In case you missed it, we’ve got a few places you can watch or listen to it below. Sorry about the quality, this was our first time recording live and we’ve come to discover that recording on ustream is a little… um… awful.

Catch the video below or on Youtube.
Catch the audio below or on iTunes in a day or two (once itunes refreshes the feed).

Video:

Audio:

This Week In City Quest – 4/5/13

Hey folks! This week there was a lot more story work, and a lot of time with business stuffs. We’ve got most of our kickstarter sorted, but we need to finish the demo and trailer before we post!

We do have a few things to show off, though!

First off, we started implementing a “Classic Mode”. What’s an old-school pc game without some old-school pc charm! Really really liking the way this is going.

More silly animations! Sorry for the low quality of the video, recording on my laptop.

We’ve also got a few new scenes to show off!

Flower Shop

A View from the Bridge

Grocery Store

Imgur Album

We also made a deal with Akash Thakkar for some inevitably crazy awesome trailer music and a few more sound effects than are in there now :)

Thats all for now boys and girls!
Thanks!

Last Week in City Quest

Hmm, I think it’s about time to start writing weekly progress reports. Seems like a good play, yes? I’m going to knock out the past two weeks tonight, but then I’ll try to keep up on a weekly basis!

Last week was lots of story/setup things, and lots of research for our upcoming Kickstarter project.

We did put together an image with many of the current characters that are in the game, so have a look!

City Quest Characters

We’ve also been trying to work out what we wanted to do for cursors. Our low resolution made a lot of options look pretty bad. In the end we went back to our sources and came up with this!

 

New Cursor

Since there’s been a lot of writing, I figured I’d toss out a shot of our current word/character count. This is minus all the database’s xml tags, and is mostly story/interaction text.

Words Words Words!

Imgur Album

We also gave a short talk this week at a local Unity meetup, and tossed out the slides for anyone who’s interested.

2D in Unity3D: The City Quest Solution!

That’ll be all for now, folks!

The Fall of Mister Wily

Hey there!

We made another game! It created in 72 hours for the 25th Ludum Dare Game Jam. The team was me (Ryan), Jon, and our friends Nick and Akash. We ranked quite highly in all categories, and were voted #3 overall. It was pretty nifty.

Now, go play the game!

OSX    Windows    Web (Kongregate)

Or you can look at some pretty pictures of it.

Misbehaving

Hey folks, Ryan here!
I thought I’d give you all a bit of an update on how things are coming and what we’ve been up to, since it’s been a bit since we last posted.

We’ve been working feverishly on Dungeon Crawler trying to get something interesting to your eager eyes. Many of the systems are nearing a playable state, they just need to coalesce!

Personally, I’ve most recently been working on monster AI. We’re using a splendid package by Angry Ant called Behave. It’s a nifty behavior tree plugin to make complex AI decision-making easy to use.

I was able to get a pretty decent general mob AI worked out in a matter of nights (of course, since I work fulltime, it was only a few hours each evening). There are certainly bugs in logic and code to work out, but I think it’ll prove to be quite interesting.

On another note, who’s Excited for the Oculus Rift? I know I am.

Episode 7 – The Re-Returnening

Well, it’s been a year since we last produced an episode. On the upside, our production quality has improved, and we have plenty to talk about!

This is a pretty development heavy episode, but it’s all good, because it means we’re working on things!

Redbeard Builds For All!

Updated versions of our Ludum Dare #23 game jam entry (Redbeard the Borrower) are now available here in Windows, Mac, and web flavors! Fellow Ludum Dare entrants, please check one of these out for the best Redbeard experience (the official Ludum Dare entries are still available on our Ludum Dare entry page, but you probably got to this page from there…).

Fixes:

  • Added joystick support for Windows and Mac.
  • Updated the splash screen with sweet visuals and information on the new control schemes.
  • Changed the player camera!
  • Human AI fixes (now the detection ray is cast from the head and he can no longer spot the character out of his buttocks).